Interactive Work
What follows is a static listing of major projects. For current updates, or updates about the successes, failures and further news regarding these projects, be sure to check out the entries in the Work category (and its various sub-categories).
Easier-Travel (2005)
Easier-Travel is an experiment in net.art installation and online travel agencies. It provides a convenient and cheap way to travel. The piece has been shown extensively, most recently at Toronto’s Images Festival 2005 and Beyond Western New York 2005, but also at the Harrogate International Tourism and Culture Conference 2004 and the 2004 Annual Meeting of the Society for Literature, Science and Art.
ArtistOfTheCentury.com (2005)
This is an experiment in P2P, commons-based artworks. You can visit the domain and it will show you a site suggested by another user. You can either keep viewing suggested sites or you can add a site of your own choosing to the domain.
The Name Game (2004)
This is an interactive piece based on sorting games that you can find online. The idea is that players assign names to images as they see fit. If enough people agree that an image should be named something other than what it is, then that image’s name is changed. Players morph the contents of the image database through their sorting.
Black and White (2004)
This was a small piece completed as an experiment towards building some interactive and dynamic pieces for the Name Game, a larger project by Sarah Wichlacz. Sarah and I also collaborated on a larger interactive installation for her exhibition The Name Game, which was on-view at the Carnegie Art Center, North Tonawanda.
Google Poem Generator (2004)
After reading several created-by-hand “Google” poems (more accurately called search engine poems, I suppose), and finding only a couple of these engines online, I decided to write one myself. It’s actually really easy, especially using the Google API. This is presented raw for you, and is the core of the engine that writes the poems in Black and White.
Weight Control Systems (2004)
A small piece, I think of this as a lyrical interaction, which stems from my own lifelong struggles with weight. I grew up in an obese household, and after years of diets and watching loved ones undergo surgical procedures to get their weight problems under control (I’m the only member of my immediate family with a fully intact stomach), the idea of achieving a “goal weight” sometimes seems an impossible fantasy.
Dance Club (2003)
Another collaboration with Sarah Wichlacz, this is a documentary new media object based on Sarah’s previous research in the working conditions of exotic dancers. While exploring a topic with many facets, we also investigate the possibility offered in the new media object. Combining video, animation, photography, essay, and textual sampling, Dance Club seeks to provide a exploration space for curious viewers.
mannish: birth to grave in a masculine way (2003)
An experiment in the potential of new media to be used in creative nonfiction, mannish is a commentary on the state of masculinity in America. This project uses only traditional HTML and basic Javascript. This is a low-fi, low bandwidth work.
The Roadshow (2003)
My first major game project, this is really more of an interactive cartoon with bad animation. In The Roadshow, the player must assist our hero as he takes his antique vase to The Collectibles Roadshow, which has finally come to his town.
Futurology (2002)
I wish I could take credit for the animation and programming in this work, but instead I have to give the accolades to David Logan, who has built a great hybrid of music video and videogame. I just wrote the words (in collaboration with Sarah Wichlacz and Brian Clark), and Brian (aka DJ Funken Wagnalls) made the music, did the mix and the voice of himself. Keep alert for the game portion, and try to get the good ending!









